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The most scathing reviewer 2 review I have ever read

Reddit r/MachineLearning

This is not my paper. Not my review either.

Official Review of Submission21893 by Reviewer Xz8e
Paper Summary:
The paper tries to learn correlations among components of each latent state in a world model to propagate the reward sensitivities to adaptively weight the uncertainties that most matter for long-horizon planning via a pessimistic objective.
Presentation: 1: Difficult to follow despite careful reading.
Informativeness: 1: I learned little or nothing new from this paper.
Soundness: 1: I have significant concerns about the paper’s soundness that do not appear easy to address.
Critical Strengths:
None
Critical Weaknesses:
First and foremost, the paper is highly likely to be fully AI-generated. The authors demonstrate a lack of technical accuracy and depth. They fail to communicate their ideas clearly and accurately. The paper makes few original contributions. See evidence below.
Neologistic and full of jagons that add little value of presenting research gaps, methodologies, and their contributions. I don’t believe authors even understand those terms before stitching them together.
Abstract is poorly written. This is not intended to communicate efficiently with readers. This is to create barriers in understanding their work. From the second sentence, “a scalar uncertainty”, “sparse latent dynamics” come out of nowhere and don’t know what they are referring to. And so many such examples follow thereafter: “factor-level residual bounds”, “retains initialization error”, “expected-error control”, “exact certificate”, “removing error-propagating dependencies and introducing approximation bias”, “localized mechanism-shift”, “comparator-dependent regret bound under simultaneous validity”, “a decision-relevant uncertainty bound”. And showcase experimental results without stating tasks?
Introduction is also disconnected, poorly motivated, fragmented. From the first paragraph “which model errors matter for a long-horizon decision, especially after an environmental mechanism changes?”, what is “environmental mechanism changes” here? Is it handling non-stationary environments, or continual learning tasks? Why brings something out of vacuum? Then the second paragraph pumps out “a global Lipschitz constant”, and reiterate what so-called “sparsity” And then jumps to uncertainty with a set of new terms “A small predicted covariance”, “Marginal calibration”, “a high-probability interval” and close by “Exploration should reduce uncertainty about mechanisms that affect decisions, rather than maximize uncertainty indiscriminately.”: okay, what uncertainty are you focusing on? epistemic or aleatoric? Methods and contributions are also vague and lack clarity.
Method section is horrible.

What do you mean by “a sufficient latent state”? An approximate model can hardly find sufficient statistics.
In the Gaussian transition model, what is z_t^(pa_e(i))?
What is the difference between z_(t+1)^i and ẑ_(t+1)^i, is the latter deterministic and why so?
What is “nominal imagination”? Where does “sparsity” come from and what is “a within-time DAG”? What is “nominal systems”? What is feedback policy? What problem setting are you looking at? Where does the “recurrent state” come from the encoder? What is mechanism i?
What is the motivation of introducing the adjacency matrix? If you intend to learn the dependency between different subcomponents of the latent state, use one sentence is enough.
And several notations are conflating, like parameter posterior q(θ|D) with the state posterior. The training objective is not motivated.
Experiments are not scientific. No random seeds reported, no task descriptions, no metrics explanations.
This paper is an affront to scientific research and reviewers’ time.
Questions For Authors:
None
Flag For Ethics Review: No
Rating: 1: Clear rejection
Confidence: 4: I have substantial direct research experience on this topic.

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2026-11-07 01:30:53 · AI应用,搜索RAG,扩散模型,微调蒸馏,世界模型,招聘HR,榜单评测

Let's Try to Catch Misalignment Before a Model Learns to Hide It

LessWrong

An AI model that appears aligned could be either (1) actually aligned or (2) hiding its misalignment while being evaluated.  How can we tell which?

One idea: Look at the trajectory of eval results across the entire training process.



My hypothesis is that misaligned behavior would emerge before the ability to hide misalignment, like how young children first misbehave in obvious ways before learning to be sneaky.  As training progresses, we'd first see misalignment eval scores rise, then see them drop as the model learns to hide misalignment.  Even if the model becomes very sophisticated - say, modifying its chain of thought or internal activations to fool white-box evals - we should see the misalignment earlier in training.  This seems likely, though it is debatable and worth testing.

This analysis of the training trajectory is one tool among many.  Of course we want to see black-box and white-box alignment evals on the final model, using whatever tools we can to understand the model's true motivations.  But a model might still develop sophisticated hiding strategies that defeat even white-box evals.  Inspecting the training trajectory is a backstop against this.

This point was made previously by Apollo Research in this post.  (Their chart even matches mine almost exactly, though I promise I first made mine independently.)

In this post, I'll describe a simple project exercising this strategy.  With the model and eval that I chose, we don't see the up-then-down trend in measured misalignment that would indicate hiding.  This is unsurprising since the model is well below frontier scale and the eval likely doesn't capture misalignment that well.  The sample sizes are small and statistical uncertainties are high.  But this approach is promising with improvements such as different evals, larger models, and deliberately misaligned test models.

This is my project for the BlueDot Technical AI Safety Project.  My main purpose has been to get started with some hands-on AI inference, evaluation, and/or training.  I'm not aiming for academic-quality rigor, but the project does explore an interesting idea and has some promising avenues for extension.

Model

The Olmo 3.1 model family from the Allen Institute for AI provides open weights not just for the final model, but for many checkpoints along the training trajectory.  It is one of the few model families that publishes checkpoints.  Both 7B and 32B parameter variants are available; I used the larger one, 32B Think.

For checkpoints, I used 8 checkpoints plus the final 3.1 model:

  • 2 during SFT plus the end of SFT
  • End of DPO
  • 4 during RL
  • The released model (which is the end of RL)

Eval

InstrumentalEval tests for instrumental convergence - behaviors that enhance the model's power and freedom of action, which would be useful for any underlying objective.  This eval uses 76 tasks across 6 categories of misaligned behavior: Deceptive Behavior, Evading Shutdown, Hacking Computer Systems, Hiding Unwanted Behavior, Running Multiple AI Copies, and Strategically Appearing Aligned.  Each task prompts the model with a scenario which tempts one of these behaviors, and asks what it would do in that scenario.  A separate judge model and prompt evaluate the response.  We compute scores as the percentage of responses which the judge considers to exhibit the misaligned behavior.

This eval has the virtue of being small, and therefore relatively easy and inexpensive to run.  However, this also means a small sample size, making comparisons subject to significant statistical uncertainty.

Another issue in the eval is that it asks the model what it would do in a hypothetical scenario, rather than actually placing the model in that scenario.

Overall, this eval is pretty simple, and I consider it more a convenient test vehicle for this project than a rigorous measure of real-world model behavior.

Implementation

The paper authors provide code and scenarios for running InstrumentalEval.  Using Claude, I adapted their script to my test.  Rather than performing the eval across several final models, it instead performs the eval across multiple checkpoints of the same model.  This provides a clean look at how the same model evolves during training.

The original paper used one response for each task, calling each model with temperature 0.  In my evaluation, to gain more statistics, I generated 4 responses per task with the model's recommended temperature.

For generating model responses to the eval scenarios, I could not use a public inference provider since no one serves the Olmo model checkpoints.  Instead, I rented a GPU server and used it to provide inference for each of the checkpoints and the final model.  On the other hand, I used public inference for judging the responses.

See the technical details appendix below for more on the implementation.

Results

To view results, I had Claude create a dashboard.  A chart shows, for each checkpoint, the percentage of task responses judged as exhibiting one of the instrumental convergence behaviors.  Lower is better, higher is more misaligned.  Error bars represent a 95% confidence interval.  The chart shows how the instrumental convergence tendency evolves over the course of training.

We also have charts for each of the 6 categories of instrumental convergence, using just the tasks for that category.

2026-11-07 17:56:23 · 大模型,算力芯片,开源,OpenAI,Anthropic,推理思考,强化学习,世界模型,提示工程,模型安全对齐,招聘HR,榜单评测,论文

上交大张伟楠教授:AI如何走出屏幕,真正改变物理世界? | CNCC 2026

雷锋网物理智能的核心挑战:让 AI 在充满不确定性、行动后果难以撤销的真实世界中,形成感知、预测、行动与持续学习的完整闭环。

    作者丨张   驰

    编辑丨马晓宁

                                                                                                       

大语言模型已经得到了长足的发展,但 AI 的许多能力仍然发生在屏幕之内:理解文字、生成内容、编写代码,以及调用数字工具。把这些能力带入工厂、实验室和城市设施,意味着智能系统必须进一步面对物体、空间、力与时间,在持续变化的环境中作出判断,并承担行动的实际后果。

AI 如何从处理数字信息走向可靠地参与物理过程,正是“物理智能”要回答的问题。

这一步跨越的难度,很难仅用模型参数或推理能力来衡量。机器人拿起一只杯子,既要识别位置和形状,也要判断接触、摩擦与受力;实验设备执行一次操作,既要理解任务,还要满足精度、时延和安全约束。

网页操作失误可以刷新,物理世界中的碰撞、损坏却未必能够撤销。感知是否及时、动作是否可控、失败后能否恢复,都会直接影响系统能否真正投入使用。

在今年 CNCC 首日面向博士生、青年学者的 Tutorial 专题论坛环节中,上海交通大学计算机学院教授、上海人工智能实验室物理智能中心负责人张伟楠发表了题为《物理智能及关键技术概述》的演讲。在他看来,基础模型、世界模型、强化学习与高吞吐仿真、虚实迁移,以及硬件成本的下降,正在共同推动物理智能从研究愿景走向可行实践。与此同时,真实交互数据昂贵、环境只能被局部观测、长时程预测误差累积等问题,仍然制约着能力的扩展。

围绕这些问题,张伟楠梳理了从硬件与系统、数据与仿真,到感知、世界模型、操作与运动控制,再到物理智能体和行业应用的七层技术栈。他强调,各层已有成果,真正困难的部分往往在于层与层的衔接,以及能否把感知、决策、执行和反馈连接成可靠的整体。模型训练完成之后,进入真实世界的持续学习同样重要。

这场演讲,为机器人、自动化、仿真和科学智能等方向,提供了一套相互连接的讨论框架。它也提出了一个更长远的问题:当AI 开始参与生产、实验乃至更大尺度的物理建设,我们应如何同步建立评测与安全机制,让能力增长转化为可靠的现实价值?

同时在CNCC 2026 Tutorial 会场,上海人工智能实验室物理智能团队发布了专著Physical AI: Concepts, Techniques, and Challenges,该专著系统梳理了物理智能的基本概念、关键技术与发展挑战,旨在为相关领域的研究与实践提供参考。专著预印本见

2026-11-06 07:25:00 · 大模型,AI应用,具身智能,政策监管,Agent智能体,推理思考,教育学习,强化学习,模型评测,世界模型,工业制造,传媒内容,模型发布,榜单评测

百图生科与11家伙伴战略合作,AI生物计算覆盖医药研发及农业育种

雷锋网

活动焦点:

· 百图生科主办、港投公司支持的第三届峰会2026年11月6日开幕,汇聚约300名科研、产业及投资界代表,探讨人工智能与生命科学的融合发展

· 百图生科InnoHub分别与大学、科企及投资机构合作,以AI生物计算聚焦乳癌及中医药研究、农业育种、研发与产业配套,包括与香港大学推进「乳腺癌虚拟细胞大模型」项目,以及与香港浸会大学筹建「AI中医药联合实验室」;合作网络延伸至日本、新加坡及「一带一路」沿线市场

· 全日设多场院士演讲及圆桌论坛,涵盖世界模型、可穿戴生物传感与具身智能,以及香港生物计算发展、生物医药AI研发、投资及企业拓展国际市场等议题

2026年11月6日,生命科学基础大模型企业百图生科(BioMap)主办、香港投资管理有限公司(港投公司)支持的第三届「国际生物计算创新峰会2026」在香港会议展览中心隆重举行。本届峰会主题为「智解生机」(Decoding Future Biology),汇聚约300名科研学者、企业及投资界代表进行深度讨论。峰会上,百图生科宣布分别与大学、科企及投资机构等合共11家伙伴启动合作,推动人工智能(AI)在生命科学的研究与应用,覆盖新药研发、中医药研究、农业育种以至国际市场拓展,加速香港科研成果转化。

香港特别行政区政府财政司司长陈茂波先生、港投公司行政总裁陈家齐女士,以及百图生科联合创始人兼首席执行官刘维先生出席主礼,并共同见证上午InnoHub合作项目的启动仪式。

财政司司长陈茂波先生在致辞中表示:「人工智能与生物计算的进步,为缩短新药研发时间、降低成本带来新契机,但科研突破仍须通过严谨的临床验证,才能转化为安全有效的治疗。香港的角色,是把科研模型、临床研究、市场与资本更紧密地连接起来。我们正加强临床研究及药械监管能力,深化河套深港合作,并发挥国际金融中心的优势,汇聚海内外药企、科技企业及投资者。透过港投公司,我们引入耐心资本、长期投资者、合作伙伴及专业知识,让具潜力的科研有时间验证成效。港投公司与百图生科的合作,正体现『金融+』支持科研和成果转化的力量。我们期待与各方携手,让更多新疗法更快惠及病人,为市民带来更健康、更长寿的生活。」

港投公司行政总裁陈家齐女士说:「生命科技研发周期长,需要科研、产业与资本持续协作。港投公司一直发挥资本引领作用,我们通过投资,汇聚『政、产、学、研、投』的资源,以及被投企业和合作伙伴的力量,赋能香港特区产业、经济和社会的高质量发展。今次InnoHub把大模型能力与不同机构的研究专长及实际需求结合,覆盖医药研发、农业育种,并结合国际市场资源,展现香港生物计算生态的多元发展,也让耐心资本的牵引更深度发挥力量。我们期待与百图生科及各方伙伴深化合作,让更多科研成果在香港验证、转化及发展,创造长远经济效益。」

百图生科联合创始人兼首席执行官刘维先生在主题演讲中表示:「本次峰会上,百图生科与11家大学、科研机构及企业发布合作成果,进一步拓展了百图生科的全球合作网络。香港是我们连接国际科研、产业与资本的重要基地。下一阶段,我们将以香港为支点,深化跨境研发与产业合作,持续投入实验验证及企业孵化,推动项目从AI设计走向产品开发与商业应用。我们希望把全球合作资源与香港的科研及金融优势结合起来,让香港成为生命科学AI创新的重要策源地与国际合作枢纽,支持更多科研成果走向全球市场。」

与11家伙伴启动合作,连接科研、技术与产业资源

百图生科InnoHub与11家伙伴启动合作,上午的启动仪式公布其中七项,结合AI模型能力、科研专长、实验与产业资源,拓展生物计算的研究与应用。

在医药研究方面,百图生科与香港大学推进新一阶段的「乳腺癌虚拟细胞大模型」项目,以AI仿真乳癌细胞的运作,协助科研人员研究乳癌。此外,百图生科与香港浸会大学合作筹建「AI中医药联合实验室」,结合AI分析与实验验证,研究中药成分的作用机制;并与中晟全肽开展「多肽新药孵化」合作,以AI加速多肽创新药物研发。

在农业科技方面,百图生科与大豆天地农业科技将推进「人工智能育种平台」合作,结合生物大模型及农作物的基因与性状数据,支持育种决策,并共建「一带一路」AI农业创新生态。在国际市场拓展方面,百图生科将与DEFTA Partners推进「海外市场拓展计划」,探索日本等海外市场的科研与产业合作机会。

在研发平台与技术协作方面,百图生科将与卡尤迪生物打造「AI+生物产学研转化暨开放卡盒体系」,推动香港POCT分子诊断合作;并与智象元一就「跨尺度虚拟生命体模型」开展技术合作,研究不同尺度的生命现象,探索其动态变化的预测与重建。

下午的InnoHub战略合作仪式公布百图生科与另外四家机构的合作:与淡马锡生命科学研究院推进在新加坡共建AI生物计算中心的计划;与和铂医药共同成立MegaStream TechBio,以「AI × Bio」双原生打造全自动干湿实验闭环; MegaStream TechBio CEO雷鸣首次亮相,展望AIDD3.0愿景推进FIC/BIC管线布局;与瑞孚迪(Revvity)打造干湿闭环联合创新项目。 

聚焦世界模型与生物计算,探讨香港科研及投资发展

峰会全日学术议程设有两场院士演讲及四场圆桌论坛,邀请院士、大学学者、生物科技企业负责人,以及生物医药投资机构代表参与。院士演讲主题涵盖世界模型与生命科学研究的关系,以及可穿戴生物传感与具身智能。四场圆桌论坛的讨论主题包括本港生物计算的发展、生物医药投资与科研成果转化、企业拓展国际市场的机遇,以及AI在创新药物研发中的应用与实践,促进科研、产业与投资界的交流。

香港特别行政区政府财政司司长陈茂波先生出席由百图生科主办、港投公司支持的第三届「国际生物计算创新峰会2026」,担任主礼嘉宾并致开幕辞。

港投公司行政总裁陈家齐女士期待与百图生科及各方伙伴深化合作,让更多科研成果在香港验证、转化及发展,创造长远经济效益。

百图生科联合创始人兼首席执行官刘维先生在主题演讲中表示,百图生科将以香港为支点,深化跨境研发与产业合作,把全球合作资源与香港的科研及金融优势结合,让香港成为生命科学 AI 创新的重要策源地与国际合作枢纽。

香港特别行政区政府财政司司长陈茂波先生(中)、香港投资管理有限公司行政总裁陈家齐女士(左三)、百图生科联合创始人兼首席执行官刘维先生(右三)、大豆天地农业科技有限公司主席丁午寿先生(右一)、香港大学协理副校长(研究)黄思齐教授(右二)、香港浸会大学副校长吕爱平教授(左二)、DEFTA 香港管理合伙人高媛玮博士(左一)主持战略合作启动仪式。

香港特别行政区政府财政司司长陈茂波先生(中)、香港投资管理有限公司行政总裁陈家齐女士(左三)、百图生科联合创始人兼首席执行官刘维先生(右二)、中晟全肽董事长兼联合创始人兼总裁陈磊先生(左一)、加拿大工程院外籍院士梅涛博士(左二)、卡尤迪生物创始人及CEO李响女士(右一)主持战略合作启动仪式。

香港特别行政区政府财政司司长陈茂波先生(前排中)、香港投资管理有限公司行政总裁陈家齐女士(前排右四)、百图生科联合创始人兼首席执行官刘维先生(前排右三)、加拿大工程院外籍院士梅涛博士(前排左三)、大豆天地农业科技有限公司主席丁午寿先生(前排右一)、香港大学协理副校长(研究)黄思齐教授(前排右二)、香港浸会大学副校长吕爱平教授(前排左四)、DEFTA 香港管理合伙人高媛玮博士(前排左一)、中晟全肽董事长兼联合创始人兼总裁陈磊先生(前排左二)等嘉宾,出席第三届「国际生物计算创新峰会2026」。

 雷峰网

2026-11-07 02:40:00 · 大模型,AI应用,具身智能,融资,政策监管,办公效率,设计创意,医疗健康,金融,世界模型,政务,AI for Science,模型发布,合作

上汽荣威家越 07 上市首周交付突破 5000 台,限时权益价 11.98-14.48 万元

IT之家

IT之家 11 月 8 日消息,上汽荣威今天宣布,家越 07 汽车上市首周交付量突破 5000 台(11 月 1 日至 11 月 7 日数据)。该车包含四款车型,限时权益价区间 11.98-14.48 万元。

荣威家越 07 长宽高为 4900*1910*1745mm,轴距 2908mm,提供龙晶紫、玛瑙灰、宝石蓝、珍溪黑、钻石白、翡翠绿等宝石车色,可选绵云青空、坚果可可、云绒暖灰内饰色,车内还配有 AI 灵光氛围灯、双 15.6 英寸 2.5K 超清大屏。此次新车搭载 AI 极速制冰冷暖两用冰箱,可实现最快十分钟制冰。

IT之家注意到,该车行业首搭豆包座舱助手支持拟人化表情、FaceID 账号识别记忆、豆包 App 联动、方言外语,实现一句话联动全车、多人交流不打断等。

该车还将搭载最新 Momenta R7 世界模型与新芯航图 XHEART X7 大模型专用芯片组成的软硬一体方案。可实现单侧余量 20cm 的极窄垂直泊车,适配 300 余种车位。覆盖常规车位及断头路泊车、离车泊入、一键贴边等场景,兼容城市 NOA、高速 NOA 等功能。

规格方面,该车采用增程系统,配备 32.6kWh 和 44.2kWh 两种容量的电池组,纯电续航分别为 220km 和 320km,最大综合续航 1480km。

2026-11-08 05:00:01 · 大模型,算力芯片,字节跳动,对话助手,世界模型
AI 资讯

Looking to connect with people working on Embodied AI, Humanoid Robotics & Cognitive Architectures. [D]

Reddit r/MachineLearning

I'm exploring the field of Embodied AI, particularly humanoid intelligence, cognitive architectures, and the intersection of AI and robotics.

I'm looking to connect with people who are:

  • Researching or building Embodied AI systems.
  • Working on humanoid robots and robot foundation models.
  • Exploring VLMs, VLAs, world models, and reinforcement learning.
  • Interested in cognitive architectures and how intelligent robotic systems should be designed.

I'd love to connect with people in this space, exchange ideas, discuss ongoing research, and potentially explore collaborations.

If you're working in this area or know someone who is, feel free to reach out!

submitted by /u/TechDc-1306
[link] [comments]
2026-11-06 21:49:56 · 具身智能,扩散模型,强化学习,世界模型,招聘HR
AI 资讯

Why Robots Need Intelligence Built for the Physical World

Hacker Noon

Robbyant’s LingBot 2.0 starts with the demands of perception and physical action to build intelligence across different robot bodies.

A chatbot can wait for another prompt. A robot may already be moving by the time its surroundings change. That difference turns embodied AI into a distinct engineering problem, where intelligence has to account for physical space and predict how an action will affect what happens next. Robbyant, an embodied AI company under Ant Group, built LingBot 2.0 around those demands from the beginning.

The system reflects a deceptively difficult question in robotics: What does an AI architecture need when its decisions have immediate physical consequences? Robbyant’s answer connects perception, environmental modeling, and execution through six models developed as parts of one embodied-native system.

Physical Intelligence Begins With Perception

A robot operating in a home or workplace receives a continuous stream of spatial information. Objects have depth and position, people move around, and the environment can change during a task. Understanding a verbal instruction covers only one piece of that process.

LingBot-Vision and LingBot-Depth 2.0 form the perception side of LingBot 2.0. They give robots information about objects and three-dimensional space that can feed into later reasoning and action. Robbyant describes this layer as “See Clearer,” reflecting the need for physical agents to understand where things are before deciding how to interact with them.

That spatial information also has to remain useful as conditions develop. A robot reaching toward an object needs intelligence capable of working with the environment it encounters at that moment.

World Models Give Actions Consequences

The next part of the system addresses prediction. LingBot-Video and LingBot-World 2.0 model physical environments and how they develop over time, creating Robbyant’s “Think Deeper” layer.

This ability has particular significance for robots because movement changes the environment. Picking something up alters its position. Moving through a room creates a new spatial relationship with everything nearby. Effective reasoning involves anticipating what an action is likely to produce.

The models give developers a way to study environmental interaction alongside the perception data that informs it. That relationship is central to Robbyant’s full-stack approach: seeing and predicting supply information that execution can use.

Execution Has to Keep Pace

Eventually, the robot has to move. LingBot-VLA 2.0 and LingBot-VA 2.0 handle the “Act Faster” portion of the architecture, translating information from earlier stages into physical behavior.

LingBot-VA 2.0 serves as the capstone of the system. Rather than adapting a model trained for language or entertainment purposes, Robbyant built it from scratch around the demands of embodied AI, with dynamic modeling and causal prediction incorporated into an architecture intended for environmental interaction and real-time execution.
Latency becomes especially consequential here. Software generating text can spend additional time producing an answer with few physical consequences. A robot responding to movement around it operates on a different clock. Its perception and reasoning have to reach the action system quickly enough for the response to remain relevant.

One Brain Faces Many Bodies

Hardware creates another complication: bodies differ. A model working on one physical configuration may eventually need to control machines with different dimensions or capabilities.

Robbyant frames its goal as “building one brain for all robots.” LingBot-VLA 2.0 integrates data from 20 different configurations of robots from 17 different brands during the pre-training phase, enabling cross-embodiment capabilities. LingBot 2.0 as a whole approaches that ambition at the system level, connecting specialized capabilities so embodied intelligence can develop across different robot forms. The six-model architecture gives perception, prediction, and action defined roles within the same technical framework.

Selected models and technologies have also been released as open source, accompanied by technical reports or research papers. That gives developers and researchers material they can inspect and reuse while exploring embodied AI architectures.

A Robot Brain Starts With Reality

The technical challenge of embodied AI begins once intelligence has to exist inside physical space. Every decision occurs amid changing surroundings, and an action can immediately create the conditions for the next one.

LingBot 2.0 treats that cycle as a foundation of robot intelligence. Its six models divide the work across seeing, understanding physical change, and executing movement while remaining connected as a full-stack system. For Robbyant, building a more general robot brain starts with understanding what happens when software has to act in the real world.

This story was distributed as a release by Jon Stojan under HackerNoon’s Business Blogging Program.

2026-11-06 09:32:35 · AI应用,具身智能,开源,对话助手,Agent智能体,推理思考,扩散模型,世界模型,提示工程,招聘HR,论文

Self-Retrospection Distillation Lifts AI Agent Success From 0% to 60.6% When Every Rollout Fails

Hacker Noon

Self-Retrospection Distillation: Turning Post-hoc Experiences into Prior Foresight

Authors: Haoxiang Zhang, Qinglin Chen, Hiroaki Hayashi, Zhuofeng Li, Siming Zhang, Jiaxin Zhang, Jixuan Chen, Fang Wu, Pan Lu, Silvio Savarese, Julian McAuley, Chien-Sheng Wu (Salesforce AI Research)


Abstract

Reinforcement learning with verifiable rewards (RLVR) turns agent experience into learning signals primarily through scalar outcome rewards after interaction. For group-relative objectives, however, this signal vanishes when all rollouts receive the same reward, even though their trajectories may reveal useful information about what the task requires and how the agent fails. We ask a complementary question: can hindsight teach an agent what it could have anticipated before acting? We introduce prospective learning, which uses post-hoc experience to supervise foresight predictions from the pre-interaction view, and instantiate it with Self-Retrospection Distillation (SRD). Intuitively, a completed trajectory reveals knowledge that would have been useful and pitfalls that should be avoided; SRD distills this privileged hindsight into trajectory-blind foresight of the same policy. Foresight serves only as a training target and need not be explicitly generated at inference time. Across 10 tool-integrated reasoning and long-horizon agentic tasks, SRD complements RLVR and self-distillation baselines with gains of up to 24.2 pp. Its advantage is especially pronounced when reward contrast is scarce: when 37–98% of rollout groups are reward-uniform across model scales, yet SRD can still exploit learning signal from sampled trajectories. In 2B setting, where 98% of groups are all-failure, the RLVR training ends up at 0.0% success, while adding SRD reaches 60.6% under the same rollout budget. Our results suggest that post-hoc agent experience is useful not only for evaluating or improving behavior, but also for shaping predictive representations before available interaction. Code

1 Introduction

Reinforcement learning with verifiable rewards (RLVR) has emerged as a scalable post-training paradigm for large language model (LLM) agents: by executing against automated verifiers and optimizing policies from outcome signals, it enables agents to develop complex, multi-step behavior without human-annotated traces (Shao et al., 2024; Guo et al., 2025; Yu et al., 2025). Applied to tool-integrated reasoning (Jin et al., 2025a; Xue et al., 2026; Qian et al., 2025), code execution (Le et al., 2022; Cao et al., 2026), computer use (Wang et al., 2025a), and multi-agent coordination (Li et al., 2026; Ke et al., 2026), RLVR has proven remarkably effective in settings where agents must act in an external environment and learn from feedback revealed only through interaction.

The supervision in RLVR, however, is inherently retrospective: outcome signals become available only after interaction and are then assigned back to the actions that produced them. Yet a broad line of work on predictive control, world models, and planning suggests that effective interaction also depends on what an agent can anticipate before acting, how its interaction may fail, and what the environment is likely to demand (Pathak et al., 2017; Hafner et al., 2020; Zhou et al., 2023). Such pre-interaction expectations shape subsequent exploration, but in RLVR they remain an implicit byproduct of optimizing behavior. More importantly, relying exclusively on post-hoc outcome contrast creates a fundamental blind spot: when all rollouts in a group receive the same reward, especially in long-horizon reasoning tasks where most attempts fail (Lightman et al., 2024), their group-relative advantages vanish (Schulman et al., 2017). The agent may have already revealed rich interactive information about the task and environment, yet learn no signal from that experience.

A recent line of on-policy self-distillation extracts a denser signal from this experience: a single model serves as both teacher and student, with the teacher conditioned on a privileged correct solution and the student trained to match its token-level distribution over the student’s own rollouts (Zhao et al., 2026; Hübotter et al., 2026). Follow-ups vary what the privileged context contains — runtime feedback, skill summaries, or self-revisions — and hybrid objectives fold this signal back into RLVR (Wang et al., 2026; Yang et al., 2026; He et al., 2026). Across these variants, however, the supervision target is unchanged: hindsight conditions the teacher to sharpen what the agent should do next. We ask instead what the agent could have known — whether the same completed experience can teach it to anticipate, before acting, the demands and failures that only interaction reveals.

We call this prospective learning: hindsight supervises the agent’s foresight. Given a task, the agent predicts from pre-interaction information alone the knowledge the task may require and the failures it may invite, and the completed trajectory then provides privileged supervision for those predictions.

Building on this principle, we propose Self-Retrospection Distillation (SRD). For each on-policy trajectory, SRD pairs a pre-interaction prediction with a hindsight prediction conditioned on the completed interaction, and aligns their token-level distributions on the student’s own prospective rollout. As a result, every trajectory can contribute prospective supervision, precisely where reward contrast leaves none: on a failed rollout, the self-teacher’s hindsight lets the agent distill the mistake it just made into an anticipation it can carry forward, and on a saturated all-correct group, the same pairing keeps extracting the knowledge that made those rollouts succeed. Reward thus decides which lesson a trajectory teaches rather than whether it teaches one; learning then continues at both ends of the difficulty range that group-relative methods discard. We make three contributions:

  • A pre-interaction supervision target for agent experience. We formulate prospective learning (§3.1), a post-training target that distills structured information revealed after interaction into predictions constrained to the task and environment context available beforehand, complementary to the retrospective use of experience in RLVR and self-distillation.
  • A composable self-distillation instantiation. Self-Retrospection Distillation (SRD, §3.2) adds a lightweight auxiliary objective to RLVR and self-distillation algorithms, and improves performance across diverse tool-integrated reasoning and long-horizon agentic settings (§4.2); our analysis characterizes the regimes in which this additional signal is most useful (§5).
  • Learning beyond scalar reward variance. SRD provides dense supervision from all trajectories and remains informative for reward-uniform baselines where RL yields zero advantage (§5).

2 Preliminaries

We consider an agent policy πθ interacting with an environment \mathcal{E}. Given a task x\sim\mathcal{D}, the agent produces a trajectory τ=(a1,o1,…,aT,oT), where at∼πθ(⋅∣ht) is the action at step t, o_{t}\sim\mathcal{E}(\cdot\mid h_{t},a_{t}) the resulting observation, and ht the previous interaction history.

Reinforcement Learning with Verifiable Rewards (RLVR)

evaluates a completed trajectory with a verifier \mathcal{V} (e.g. a math checker, unit test, or task rubric), producing a scalar reward r(\tau)=\mathcal{V}(x,\tau)

2026-11-06 19:52:40 · 大模型,AI应用,开源,OpenAI,Agent智能体,推理思考,扩散模型,强化学习,微调蒸馏,世界模型,招聘HR,开发者生态

三条AI技术路线终将合流?智象创始人梅涛提出智能体化的世界模型

量子位走向“智能体化世界模型”。
· AI应用,Agent智能体,世界模型

23.98 万元起!智己 LS8 NEO 正式上市,转向刹车全面线控

爱范儿

Image

今年 4 月,智己 LS8 带着「恒星超级增程」进入了 25 万元级家用 SUV 市场,用「430km 纯电续航的增程 SUV」试探了一波多口之家的需求。

半年之后,智己带来了这台车的纯电版本。

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今晚,智己 LS8 NEO 正式上市,共推出 93 Max+ 与 103 Max+ 两款配置,具体来说:

  • 93 Max+:上市权益价 23.98 万元
  • 103 Max+:上市权益价 25.98 万元

在此基础上,针对有多人出行刚需的家庭,智己还提供了加价升级大六座的选装方案。

两个不同版本的差异实际并不大,无论是底盘硬件、全域 800V 高压平台、300kW 电机还是车内的核心座椅规格,93 Max+ 和 103 Max+ 都保持了全系一致。

差价主要花在了不同容量的电池包上,93 Max+搭载的是 93kWh 的宁德时代磷酸铁锂电池,而 103 Max+ 则为 103kWh 的宁德时代三元锂电池。

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如今 25 万元级纯电 SUV 扎堆比拼冰箱、彩电和沙发尺寸,而智己虽然也在这些功能上发力,但它还有一个在其他品牌不太常见的产品点——一套全系标配的全线控底盘。

全线控底盘,是智己真正的差异化

在 LS7 和 LS6 上,智己都更偏爱圆润、低趴的轿跑溜背线条,而来到主打家庭出行的 LS8 车系上,新车换上了一副平直、厚重的车身设计,向智己的旗舰 SUV LS9 看齐。

LS8 NEO 的尺寸长宽高分别为 5085/2000/1807mm,轴距达到 3060mm。

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超过 5 米的车长和超过 3 米的轴距带来了更宽敞的车内空间,但对于城市通行来说并不是一个好消息,于是智己在 LS8 NEO 上全系标配了全线控灵蜥底盘。

实际上,这套全线控底盘已经成为智己近期新车的「核心出装」,无论是此前发布的 L6 还是 LS6 都已经全系标配了全线控底盘,可见智己对这套底盘的信心。

在传统车型上,方向盘与前轮转向机之间由机械转向柱硬连接,而全线控转向取消了中间的机械传递路径,将方向盘动作转化为电信号,可变转向比范围做到了 4.5:1~14.2:1,并提供三档转向比设定供不同驾驶习惯切换。

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在窄路掉头或地库揉库时,驾驶者不再需要大幅度交叉双手「搓盘子」,方向盘只需转过半圈即可打满。到了辅助泊车入位时,新车也支持「方向盘静默泊车」,在车轮大角度转动的同时,方向盘可以保持静止不动。

配合支持双向 24° 转角的后轮转向系统,这台车长超过 5 米的大车,最小转弯半径被压到了 4.85 米。

作为一套线控方案,安全性是许多人关注的重点,智己在 LS8 NEO 上设置了双冗余线控转向、大角度后轮转向与制动协同的「三重安全冗余」,品牌公布的线控系统可靠性达到 10FIT 级别,即便遭遇极端双点失效也能完成安全靠边停车。

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按照智己的说法,上汽自 2018 年便启动了相关研发,累计完成约 100 万公里试验与超过 1 万项测试验证,并参与牵头制定了线控转向国家标准。

而在驱动方面,LS8 NEO 带来了「超级后驱 2.0」,由响应时间仅 20ms 的 IM SynVector 全域线控矢量扭矩协同控制,系统能在车轮出现打滑趋势的瞬间同步调动转向角与单轮制动力。

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按照官方公布的分场景测试数据,这套系统可使车辆在湿滑路面上的跑偏减少近 80%,过弯稳定性提升 15%,并覆盖 80% 的日常脱困场景。

机械规格上,LS8 NEO 采用前双叉臂、后多连杆独立悬架,配备大行程智能闭式空气悬架与电控阻尼减震器,制动层面则由德国大陆 MK C2 线控制动系统负责,支持四轮单轮独立制动。

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可以说,这套从转向、驱动到制动的全线控方案,是智己在 25 万元级市场真正的杀手锏。

受限于硬件成本,同价位段的竞争对手目前很少能把线控转向、大角度后轮转向和线控制动全盘装上车。

尽管市面上还有不少人对取消机械连接的全线控方案心存顾虑,但这并不妨碍智己在这条技术路线上先一步走在了前面。

抛开底盘,LS8 NEO 是一台标准大五座

尽管有超过三米的轴距和两米的车宽,智己 LS8 NEO 标配还是只在车内安排了两排五座,这台新车的二排头部空间达到 1100mm,腿部空间达到 1160mm。

当然,如果你就是想要一个六座车,智己也支持通过选装包切换为六座布局。

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没有了第三排座椅的侵占,前后备箱的装载能力也得到了彻底释放。在五人满座的常规状态下,LS8 NEO 的后备箱容积就达到了 938L,在坐满五人的同时,后备箱还能塞进 15 个 20 英寸行李箱。

而在车头,LS8 NEO 留出了一个 168L 的前备箱,足以放下一只 24 英寸行李箱,前备箱支持敲击感应开启、电弹升起及电动吸合关闭。

在车内,LS8 NEO 给主副驾安排了不同的座椅。

针对需要长时间端坐的主驾,LS8 NEO 配备了「霄背 4D 机械按摩」,不同于市面上大多数靠气袋充放气按压的座椅,这套系统内置了实体机械按摩机构,官方称其按摩强度达到了传统气动按摩的 7 倍。

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副驾则标配「超级右排」头等舱零重力座椅,除了支持靠背 8 点气袋按摩、通风与加热,还可以在零重力模式、贵妃椅模式以及向前完全折叠模式之间切换。

二排右侧座椅靠背最大可调躺角达到 132°,电动腿托调节角度达 70°,并配备 8 点按摩。

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LS8 NEO 的前排由一块 27.1 英寸 Mini LED 驾舱屏与一块 15.6 英寸 3K Mini LED 副驾娱乐屏组成,配合高清 HUD 抬头显示,并搭载了智己标志性的雨夜模式 2.0 与 DZT 动态区域追踪 2.0,在暴雨或视线不佳的夜晚将盲区画面增强呈现在大屏上。

音响系统采用了 25 扬声器的 B&O 音响,具备 7.1.4 声道、3472W 峰值功率,以及 B&O 的专属调音。

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中央扶手后方则是一台 12.3L 的冷暖冰箱,采用前后排均可顺手取物的双开门设计,支持 -6℃~15℃ 制冷、35℃~50℃ 制热以及 48 小时离车恒温。

智能化方面,在辅助驾驶与智能座舱两条线上,智己分别找来了 Momenta 和阿里千问。

LS8 NEO 搭载与 Momenta 合作的 IM AD ZETA 系统,全系标配 Momenta 世界模型底座,强调以 L4 级模型能力赋能 L2 级辅助驾驶。

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座舱内则首发接入了智己联合阿里千问 Qwen 大模型打造的「IM Claw 龙虾智能体」。

这套智能体主打模糊意图推理与多 Agent 任务编排,车主一句话就能同时触发导航规划、座舱环境调节与服务搜索等多个联动任务,系统还会长期记忆车主的用车偏好,减少日常重复设置。

值得一提的是,随着车机大模型调用云端算力越来越频繁,未来车主们还有可能遇到 Token 谁来买单的问题,而智己则表示首任非营运车主 IM Claw Token 终身免费,也算是一种未雨绸缪了。

Image

回看过去两年 25 万~30 万元级的新能源 SUV 市场,产品定义的摇摆其实非常明显。

起初大家一窝蜂地往 5 米车身里塞进三排六个座位,等不少家庭买回家发现第三排常年吃灰,车企们又开始用六座轴距打造「大五座」车型。

LS8 NEO 当然也是其中的一位,但比起大空间和大沙发,LS8 NEO 还是保留了智己在底盘和驾控上的那点执念。

#欢迎关注爱范儿官方微信公众号:爱范儿(微信号:ifanr),更多精彩内容第一时间为您奉上。

2026-11-05 12:44:28 · 大模型,算力芯片,AI应用,政策监管,阿里巴巴,Agent智能体,推理思考,搜索RAG,设计创意,世界模型,模型发布,产品更新,合作
AI 资讯

Autoregressive Diffusion World Models for Off-Policy Evaluation of LLM Agents

arXiv cs.LGarXiv:2606.05558v3 Announce Type: replace Abstract: Evaluating large language model (LLM) agents in multi-turn interactive environments is expensive and risky, as it requires online environment interaction. We propose ADWM (Autoregressive Diffusion World Model), an evaluation framework that estimates the performance of a new LLM agent policy purely from pre-collected trajectories. The core idea is to learn a latent diffusion world model that simulates how the environment responds to the evaluation policy, without ever executing it in the real environment. Existing diffusion-based OPE methods guide full trajectories in a single pass by jointly diffusing states and actions, an assumption that breaks down for LLM agents whose actions are discrete text that must be sampled from the policy after observing the environment. Unlike autoregressive world models that suffer from compounding errors, ADWM models each transition as an independent denoising process, enabling reliable step-by-step rollouts where the world model and agent alternate in causal order. Crucially, the LLM agent under evaluation directly guides the diffusion generation at each step via a policy-conditioned score function, ensuring that simulated trajectories accurately reflect its decision-making patterns. Empirically, ADWM achieves accurate value estimates and evaluation reliability across diverse multi-turn agent tasks, demonstrating its promise as a practical framework for offline LLM agent evaluation.
2026-11-06 05:00:00 · 大模型,AI应用,Agent智能体,扩散模型,世界模型,论文
AI 资讯

WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

arXiv cs.CVarXiv:2605.15843v2 Announce Type: replace Abstract: Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models. Project page: https://sjtu-deepvisionlab.github.io/WorldAct
2026-11-06 05:00:00 · 算力芯片,AI应用,具身智能,开源,Google,多模态,Agent智能体,扩散模型,强化学习,微调蒸馏,世界模型,论文
AI 资讯

La-JEPA: Compact Robot Policies with Latent World Modeling

arXiv cs.CVarXiv:2611.08156v1 Announce Type: cross Abstract: World-action models adapt pretrained video generators, and vision-language-action models build on pretrained vision-language backbones; both tie policy architecture and inference cost to large transformers designed for generation rather than control. It remains unclear how much these generation-oriented choices affect control. In this work, we introduce Latent Action JEPA (La-JEPA), a compact world-action model whose policy transformer is trained from scratch in the feature space of a pretrained V-JEPA 2.1 encoder. Following Fast-WAM, La-JEPA learns to predict future features jointly with actions during training and generates only actions at inference. Among policies without embodied pretraining, La-JEPA achieves state-of-the-art performance in clean and randomized RoboTwin 2.0 scenes and on LIBERO-Plus with correct instructions, while using far fewer parameters than the strongest competing policies. It runs substantially faster than Fast-WAM at comparable performance and outperforms the closest JEPA-based methods, LeapBot-WA and JEPA-WAM, on LIBERO-Plus and RoboTwin 2.0 without their pretrained policy backbones. On four real-robot tasks, its average success is comparable to pi0.5 and above non-embodied-pretrained baselines. Through a design study of the choices behind La-JEPA, we show that JEPA features outperform video VAE latents, most clearly out of distribution, and that training-time future prediction choices significantly impact the policy even when future prediction is skipped at inference. We correct the LIBERO-Plus instructions, as the officially released evaluator corrupts them for most variants, and re-evaluate several strong open baselines. Without a generative pretrained policy backbone, La-JEPA is better and faster than far larger policies, suggesting that robot foundation models may benefit from architectures designed for control rather than inherited from generation.
2026-11-06 05:00:00 · AI应用,具身智能,搜索RAG,Transformer,预训练,世界模型,招聘HR,论文
AI 资讯

Learning Robotic World Models with Semantic and Visual Feedback

arXiv cs.CVarXiv:2611.07850v1 Announce Type: cross Abstract: Robot world models predict action-conditioned future visual states to support robotic planning and decision making. However, visual reconstruction does not fully capture task progress, semantic evaluation alone provides limited constraints on fine-grained visual errors, and homogeneous predictions limit comparative feedback. We present RoboImagine, a framework for post-training autoregressive robotic world models through candidate-future comparisons with semantic and visual feedback. Diverse search promotes diversity among candidate trajectories under shared visual observations, action sequences, and task instructions. A frozen multimodal evaluator provides task-relevant semantic preferences through pairwise video comparisons in both presentation orders, complemented by pixel- and perceptual-level visual consistency feedback that constrains local structural and appearance errors. These signals drive policy optimization through group-relative advantages. Fixed initial context and branch-specific rolling histories support long-sequence generation with bounded context and consistent conditioning between candidate generation and policy optimization. Experiments with separately trained models on RT-1, BridgeV2, and RoboCasa cover real-world and simulated manipulation. On RT-1, under matched initialization, update counts, and evaluation protocols, RoboImagine improves PSNR by 1.26 dB and reduces LPIPS by 11.93% relative to continued supervised fine-tuning. Ablations show that diverse search improves prediction quality and that combined semantic and visual feedback yields higher external multimodal evaluation scores than visual feedback alone while maintaining comparable visual fidelity. Rolling histories further improve long-horizon prediction. These results support improving visual fidelity, task relevance, and long-horizon prediction through candidate comparison and complementary feedback.
2026-11-06 05:00:00 · 具身智能,多模态,扩散模型,强化学习,微调蒸馏,世界模型,招聘HR,论文
AI 资讯

FreeOcc: Decoupling Ego-Motion for Efficient 4D Occupancy Forecasting via Continuous Flow Matching

arXiv cs.CVarXiv:2611.08128v1 Announce Type: new Abstract: Current 4D occupancy world models use heavy cross-attention or deep recurrence to disentangle ego-motion from scene dynamics. This requires significant computational capacity. However, this effort is largely redundant since the ego-vehicle's intended future motion is provided by the downstream motion planner. We present FreeOcc, a lightweight continuous-time world model that introduces explicit $SE(2)$ geometric decoupling into a conditional flow-matching framework. By mathematically factoring out self-motion, we create a purely dynamic feature space. This space supports attention-free temporal fusion and allows physics-constrained ODEs to operate strictly on residual agent kinematics. To maximize deployment efficiency, FreeOcc introduces an uncertainty-aware blending mechanism. This routes well-observed voxels to a single-pass decoder, reserving the ODE solver exclusively for ambiguous, high-uncertainty regions. Requiring only 28.3M parameters-roughly 40% of comparable models-our optimal ensemble mode (FreeOcc-E) runs at 27 FPS. On nuScenes, FreeOcc achieves state-of-the-art forecasting performance with a 0.47 m Near Field Chamfer Distance (NFCD) and 32.1% mIoU. Furthermore, the model transfers zero-shot to SemanticKITTI. It also proves highly robust, retaining 92.8% of its ideal mIoU under significant sensor packet loss and timestamp jitter.
2026-11-06 05:00:00 · AI应用,Agent智能体,Transformer,扩散模型,强化学习,世界模型,论文
AI 资讯

WAM-Sim0.1: World Anchored Memory Meets Online RL for Consistent and Realistic Driving Simulation

arXiv cs.CVarXiv:2611.07939v1 Announce Type: new Abstract: Autoregressive driving world models systematically suffer from structural drift, identity drift, and quality decay over long rollout horizons due to transient conditioning signals that lack persistent state. We present WAM-Sim, a driving world model anchored by a persistent hierarchical memory and optimized via online flow-matching RL. WAM-Sim structures persistent context across three temporal and semantic scales: pose-aligned structural tokens encoding persistent road topology, read-only scene tokens supplying geolocated background appearance, and write-once instance tokens preserving individual traffic participant identities across occlusions and chunk boundaries. To restore visual sharpness and physical plausibility degraded by multi-scale conditioning, we introduce an online post-training framework that optimizes self-generated rollouts via flow-matching RL guided by hierarchy-aligned visual rewards and a vision-language model physical judge. The invariant memory empirically confines policy optimization within the anchored context, helping suppress semantic collapse and reward hacking, while online RL systematically enforces physical commonsense and fine-grained visual fidelity. On the nuScenes benchmark, WAM-Sim achieves a superior generation fidelity (FID=3.47, FVD=25.72) and strong downstream perception performance (24.16 mAP, 71.23 road mIoU). On minute-scale rollouts of self-collected data, WAM-Sim substantially mitigates structural and identity drift, preserving high scene similarity and subject identity coherence across extended horizons. Project page: https://fudan-generative-vision.github.io/WAM-Sim.
2026-11-06 05:00:00 · 开源,扩散模型,模型评测,世界模型,招聘HR,榜单评测,论文
AI 资讯

PVDepth: Panoramic Video Depth Estimation via Geometry-Aware Spatiotemporal Adaptation

arXiv cs.CVarXiv:2611.07873v1 Announce Type: new Abstract: Panoramic video depth estimation is pivotal for applications such as Virtual Reality and World Models. However, advancements in this field are impeded by two primary obstacles: the scarcity of large-scale training data and the unique spatiotemporal challenges of Equirectangular Projection (ERP), which hinder the direct transfer of perspective models. In this paper, we first present PanoCARLA, a large-scale synthetic RGB-D panoramic video dataset, featuring natural motion trajectories and drone-like roaming perspectives. Building on this foundation, we propose PVDepth, an end-to-end framework adapted from perspective video depth models. To tackle ERP-specific geometric distortions and consequent non-linear temporal dynamics, we introduce two core mechanisms: (1) A Progressive Sphere-aware Noise Initialization strategy that anneals the noise distribution from planar to spherical, guiding the model to adapt to non-uniform information density; and (2) A Cube-rectified Temporal Modeling module that incorporates an auxiliary cubemap temporal branch to rectify non-linear temporal dynamics in the ERP domain. Extensive experiments demonstrate that PVDepth achieves superior performance, generating geometrically accurate and temporally consistent depth sequences. Code and data will be released at https:// github.com/ChuanxinSong/PVDepth.
2026-11-06 05:00:00 · 开源,世界模型,论文
AI 资讯

PlayGen2: Learning Real-Time Playable Worlds with Explicit 3D State

arXiv cs.CVarXiv:2611.07867v1 Announce Type: new Abstract: Building a playable world requires more than generating plausible video: it demands responsive control, persistent spatial structure, and coherent interactions with dynamic entities. Using generated frames as the sole recurrent world representation ties these requirements to view-dependent appearance synthesis, making it difficult to maintain long-term spatial and temporal consistency in generation and interaction. We present PlayGen2, a real-time interactive world model that separates learned 3D state evolution from neural rendering. PlayGen2 maintains a persistent world memory comprising static geometry represented by a volumetric occupancy grid and identity-indexed 3D states for the player and other entities. Within a fixed-size local region, its world-state model jointly learns action-conditioned entity dynamics, geometry completion, and entity discovery, committing updates to a persistent world memory. A separate neural renderer synthesizes first-person observations from depth and semantic projections of the world state, without feeding generated images back into state prediction. Using Doom as a testbed, we demonstrate that the model successfully learns world dynamics including geometry-aware player motion and player--NPC interactions. The framework is computationally efficient, enabling the complete simulation and rendering pipeline to achieve approximately 160ms backend latency on a MacBook Pro with an M4 Pro chip. Beyond single-player interaction, we demonstrate zero-shot deployment on unseen Doom maps, multiplayer interaction through the composition of single-player models, and programmable gameplay through rule-based state interventions. These capabilities demonstrate the transferability and extensibility of the learned game-world model. Code and pretrained model weights are publicly available.
2026-11-06 05:00:00 · 游戏,扩散模型,预训练,世界模型,招聘HR,论文
AI 资讯

GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction

arXiv cs.AIarXiv:2608.18234v5 Announce Type: replace-cross Abstract: General-purpose motion trackers enable humanoid robots to follow diverse whole-body motions while maintaining balance, but are trained only on flat ground, failing to exploit bipedal mobility over complex terrain. Cross-terrain controllers, meanwhile, are task-specific or accept only low-dimensional locomotion commands. We introduce InterTrack, the first behavior world model (BWM) for robust whole-body tracking with environment interaction. Its Transformer jointly predicts the next action, state, and behavior distribution, learning environment-conditioned dynamics. To scale interaction training data, an automatic annotation pipeline reconstructs 3D support geometry from retargeted motions. At deployment, the policy handles commands implausible in the current environment in a "best-effort" manner. Quantitatively, InterTrack achieves an 81.3% success rate on terrain interaction (4.3 times the best evaluated baseline) and a 99.3% fall-recovery rate, while also improving free-space tracking and outperforming three leading tracking baselines across all of these regimes. To our knowledge, we provide the first demonstration of real-time cross-terrain whole-body teleoperation on a humanoid robot, alongside object interaction, stable responses to missing supports, and robust recovery from falls.
2026-11-06 05:00:00 · 具身智能,Transformer,扩散模型,强化学习,世界模型,招聘HR,论文
AI 资讯

Population-Scalable Multi-Agent World Modeling across Scene Geometries

arXiv cs.AIarXiv:2608.08600v4 Announce Type: replace-cross Abstract: World models have recently achieved impressive progress in visual prediction and interactive generation, but extending them to multi-agent environments introduces a fundamental scalability challenge. Existing methods generally assume a fixed number of agents during training and inference, which ties the model to a pre-determined agent population and limits inference-time scalability. Our key insight is that cross-view consistency should arise from a shared world state whose evolution does not assume a predefined number of agents, while agent-specific observations should be generated by querying this state through a unified rendering interface. Based on this insight, we propose Khora, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining. Our framework decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information. This design maintains cross-view consistency through the shared world state rather than through dense interactions among observation streams inside the expensive video generator, enabling approximately linear practical scaling with the number of queried views. Qualitative experiments demonstrate that our approach generalizes to unseen numbers of agents while maintaining visual quality and multi-agent consistency. We further implement a real-time interactive system to demonstrate scalable open-world simulation.
2026-11-06 05:00:00 · AI应用,Agent智能体,强化学习,世界模型,招聘HR,论文
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